PussyMakerBack to the tool

Menus explained

Every panel, button and slider on the design page, in the order they sit on screen. For the steps after Render (printing, pouring, curing), see the casting guide instead.

The screenshot in the in-app help (the ? button, top right) numbers the same thirteen areas this page walks through. Use that for a quick refresher, use this page for what each control actually does.

Profile

The top-left drawing: thickness (radius) against distance from the base along the centreline. The solid curve is one side; the dotted curve is the other side, mirrored until you break it.

Surface

The Surface button, next to the Profile heading, opens a small popover that reshapes the whole profile in one pass, instead of dragging points by hand.

Path

The bottom-left drawing: the line the canal follows, seen from the side. The canal is always straight, so this drawing is not editable: no point tools, no dragging points or handles. It shows the straight line the design already is. A later update replaces this panel with Sections, for shaping the canal along its length.

Section (the small circle)

The small panel at the top right of Path is the cross-section, seen end on. It starts round. Drag the pink handle sideways to stretch the section out of the path plane, up to 2 : 1 wide, or squash it down to 1 : 2 flat. The value shows under it. Double-click the panel for round again. The mould still splits in the path plane, so an oval section never locks in the mould. Randomizer makes about one design in three oval.

3D view

The centre panel: your object standing on its base, inside a wireframe box the size of your printer's build volume (set in Printer, below).

Toolbox: Scale, Flatten, Etch, Shaft, Tip, Entry, End

A small floating toolbox sits near the bottom right of the 3D view, in that order: Scale, Flatten and Etch (the shape tools), a divider, then Shaft, Tip, Entry and End. Every tool shows its effect live in the preview; Apply keeps the change as one Undo step, Cancel (or Esc) puts the shape back as it was. A panel stays open until you press Apply, Cancel or Esc — clicking elsewhere never closes or loses it, so you can turn the 3D view to check the result before deciding. Drag a panel by its title bar (the "☰" handle) to move it out of the way of the model.

Flatten

Cuts a flat chord into one or more sides of the otherwise round cross-section. Runs before Shaft, so a relief such as the tentacle-sucker pattern sits on the flat bed instead of the round body.

Shaft

Lays a relief over part of the length. Carried into the object files and into the mould, so the finished mould reproduces it. The same panel is shared by two independent targets: the Shaft button in the toolbox (design.texture) and the Tip button below (design.tipTexture) — same controls throughout, only the target differs. Both pick from all twenty-two patterns.

Fine detail is hard to print and to pull cleanly out of silicone: anything under 1 mm is flagged in Checks. Deep or sharp patterns (spikes, coral) are the ones to demould slowly.

Tip

A second, independent texture layer (design.tipTexture), summed on top of the shaft's own texture rather than replacing it — pick both a body pattern and a tip pattern and both show. Opens the same texture panel described above, preconfigured to the last 15% of the length near the tip (Start 85%, End 100%) with the Vertical lines pattern, but every field is adjustable exactly like the shaft's. Meant for a glans ridge or a crease: Vertical lines gives one ridge or groove running the length (Spin plus a narrow Mask isolates a single line at any angle round the tip), Cross gives a crossing pair. Counts toward the feature-size warning and the mould envelope the same way the shaft's texture does.

Entry

The section at the entry face (design.entry), absent or Round by default. Blends back to the canal's own section over Length, so it only reshapes the first part of the canal.

A wide entry wastes the grip: Checks warns when the entry radius runs over 1.2x the canal's own median radius. Templates and Randomizer keep the entry at or under the median; a hand-drawn profile can go wider, the warning just says so.

End

A tip bump (design.tipBump), off by default: a smooth dome of silicone rising from the closed end of the canal toward the entry, on the axis, to meet the tip. On the printed core it is a dimple in the core's own tip. Closed sleeves only.

Scale

Resizes the whole design by a percent, applied to both the profile and the path.

Sleeve

The top panel on the right. The design you draw in Profile and Path is the canal, the void running through the sleeve; this panel sets the plain outer body cast round it. It is always on: every design carries a sleeve, defaulting to OD 65, length 135 mm. Values snap to 0.5 mm and are clamped to their range; an out-of-range entry is set to the nearest allowed value and says so.

Checks

Lists problems that would break the mould, tear the silicone or leave the core too little to stand on, each with what to do about it. Fix everything flagged before you render.

Print it for me

The pink box under Checks. If you have no printer, the mould can be printed in PLA on a professional printer and shipped from Europe: Small $25, Medium $40, Large $60, plus $15 for an optional UV resin coating, plus shipping to your country. The box shows which size this mould is, from the filament estimate in Quantities; above Large it asks for a quote.

Render and Download

Printer

Pick a printer from the list, or type X/Y/Z directly. Sizes the wireframe box in the 3D view and checks that both the mould halves and the core, standing on end, fit inside it.

Quantities

Silicone mass to mix (with the waste allowance), split into part A and part B by weight at the mix ratio you set, the size of one mould half, and an estimated filament use for the mould and the core together. Open Assumptions to change the mould wall thickness, silicone waste percent, mix ratio, silicone density or print infill that these figures are based on. See how much for the reasoning behind the defaults.